Resident Evil 7: Biohazard was originally more like Resident Evil 6 when Capcom first started developing the game.
In a YouTube video about the making of Resident Evil 7, producer Masachika Kawata revealed the studio was struggling to come up with a way to reinvent the long-running horror series.
“We were still developing the concept with the same kind of mindset” the team had for Resident Evil 6, “but it wasn’t really coming together,” Kawata said.
It was only when executive producer Jun Takeuchi started sharing his ideas with the rest of the team when everything began to click. Takeuchi was the one who wanted to change the camera to first-person and made it abundantly clear throughout development that the focus should be on horror.