Review: Outlast 2 Review

Outlast 2 Launch Screenshots

Before you start Outlast 2 you must read and acknowledge the following sentence: ‘Outlast 2 contains intense violence, gore, graphic sexual content, and strong language. Please enjoy.’ Outlast 2 got a cracking amount of free buzz by almost getting banned in Australia (in the end it wasn’t; Red Barrels had apparently submitted the wrong build and Outlast 2 is rated R18+ for release in Australia). Within a few minutes of John Q. Heroperson Blake Langermann waking up from a helicopter crash, he discovers the flayed and disemboweled corpse of the pilot. Thus, Outlast 2 is up front about what you can expect from it.

What it is, is this: it’s like Outlast. Like Outlast but with a backwoods, rural farming community of inbred hicks theme to it. If you enjoyed Outlast then you will, in all likelihood, enjoy Outlast 2 to a similar degree. It does some things better than Outlast, and some things worse. I thought Outlast was alright. 

As per the original, you creep around in the dark, using your night vision camera to see where you’re going — the green wash somehow making it more frightening than just walking forwards with your eyes shut — and avoid violent death. In Outlast this came at the hands of some beefy asylum inmates who looked like Essex bouncers after a really shit overnight; in Outlast 2 the baddies are more emaciated, and have weapons adapted from savage farm implements. The denizens of Temple Gate, the new setting, are 50% a group of Christian fanatics who think the end of days is coming, and 50% a group of Satanic fanatics who think the end of days is coming and, spoilers, it turns out they’re as bad as each other. Blake may, at one point, literally state this out loud, in case you hadn’t got the hang of it (Blake comes out with some increasingly incredible things, like: ‘A feeling in my teeth like the sound of scissors’, which sounds stylish until you give it any examination whatsoever).

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Source: Video Gamer