When I first heard about Shadowverse last year, I had no expectations whatsoever. My initial reaction was to assume that it was simply the latest in the stream of digital CCGs that were springing up in the wake of Hearthstone’s incredible success. I didn’t know anything of the story behind the game, and while I’d come across developer Cygames’ work in a tangential sense (mostly at TGS), I didn’t even know the studio by name.
It soon became clear that Shadowverse was worth paying attention to, however. Hopping in revealed a pretty unique experience – each class had a very clear identity (often driven by bespoke mechanics), the core gameplay incorporated the ability to “evolve” cards, and the card design gave combo and control archetypes plenty of viable tools to use.