“You have to become mad.”
If there is one promise Cyanide Studio has for players interested in picking up their adaptation of Chaosium’s pen-and-paper RPG Call of Cthulhu, it’s that you’re not going to get out of this experience with your sanity. I got to sit through a presentation of the upcoming title during E3 2017, and was charmed by the way it brings both an H.P. Lovecraft-inspired world and the pen-and-paper experience to life.
You play as private investigator Edward Pierce in the early 1920s. As Pierce, you’re investigating the death of famous artist Sarah Hawkins and her son and husband, after they died in a fire in their home on Darkwater Island. Like all Lovecraft stories, everything in Pierce’s investigation is normal… until it’s not. The more you investigate and find clues, the more that knowledge will affect your decisions later in the game. But as is promised by lead level designer Romain Wiart, Pierce losing his mind is inevitable by the end of your Call of Cthulhu experience.