Black the Fall is a fairly short platformer, mostly monochromatic but with splashes of other colours like red and yellow where emphasis is needed, featuring a lone worker using platforming to escape from his life in a dystopian, industrial, people-used-as-parts-in-a-machine hellscape.
The problem with making a game that’s easily comparable to Inside — in terms of the look, the mechanics and some of the themes — that comes out now is that Inside itself only came out a year ago, received praise from everywhere, and became hugely recognised to boot. 2017’s answer to Inside is still Inside itself. So your game had better do everything better than Inside did. Sadly, Black the Fall doesn’t quite manage it. And I thought the praise for Inside got a bit excessive.
The premise for Black the Fall is more compelling than Inside’s, to be fair. Black the Fall’s developer Sand Sailor Studio is based in Bucharest, and the game is inspired by the experiences their families and the people of Romania had under the (surprisingly recent) communist dictatorship there. As you escape, you pass conformity and uniformity, shown in different ways: rows of men, identical to yourself, providing power through rows and rows of bicycles stretching away from the screen; a line of workers slowly advancing through a door under the eye of an overseer; a room full of countless open coffins. And you see behind the curtain, to a forgotten back room full of old portraits, and a half collapsed building that, inside, is a sudden glimpse of aristocratic gilded splendor, while everything outside is grey.
Source: Video Gamer